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Unnamed Project

This project is my current ongoing focus; a currently unnamed Isometric Rogue-Lite being developed independently in Unity and aiming to be completed and released by Q4 2023 - Q1 2024.

 

Currently a Prototype featuring Movement, Aiming, controls across multiple inputs using the new Unity Input system as well as elements of Random Level Generation and work into Cel Shading and other visual shader effects, I'll be posting development clips and images on LinkedIn and updating this page less frequently.

Independent Work, 2022-Current

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